2016 pixel art animations I made for the Nether Realms project during my internship at Springloaded in 2016.
The Lochdra, a monster that appears in gameplay, has its body parts designed with procedural generation in mind, so players could generate their own monster from endless possibilites.
The monster calefares do not appear in gameplay, but in the menu screens of the game, designed with reference to the 80's claymation show "The Trap Door"' and its background monsters.