Website powered by

Nether Realms: Monster animations (2016)

2016 pixel art animations I made for the Nether Realms project during my internship at Springloaded in 2016.

The Lochdra, a monster that appears in gameplay, has its body parts designed with procedural generation in mind, so players could generate their own monster from endless possibilites.

The monster calefares do not appear in gameplay, but in the menu screens of the game, designed with reference to the 80's claymation show "The Trap Door"' and its background monsters.

Monster calefares animations (8 frames) for the menu screens in the game.

Monster calefares animations (8 frames) for the menu screens in the game.

Lochdra, before and after improvement (8 frames). It is designed to have procedurally generated bodyparts in gameplay.

Lochdra, before and after improvement (8 frames). It is designed to have procedurally generated bodyparts in gameplay.

Tentacle monster calefare animation (20 frames) for the menu screens in the game.

Tentacle monster calefare animation (20 frames) for the menu screens in the game.

Dangling monster calefare animation (12 frames) for the menu screens in the game.

Dangling monster calefare animation (12 frames) for the menu screens in the game.

Monster concepts with inter-changable body parts with procedural generation in mind.

Monster concepts with inter-changable body parts with procedural generation in mind.