Currently full-time 2D Game Artist at Dynamite Games.
BFA in Digital Art and Animation 2021 graduate from DigiPen Institute of Technology (Singapore campus).
I seek to create impactful and charming characters, worlds and stories through my art.
It has always been my dream to contribute creatively to videogames and other sorts of creative mediums like music album art. I also hope to realise my own original universe, "Big Swan", into a videogame, graphic novel or into a series of music videos/animatics one day.
Commission price sheet and T&C (subject to my availability):
https://docs.google.com/document/d/1o4B-3SUW7fFSiV8HBeU0NsbVicJow2di3YQlLu9otI4/edit?usp=sharing
Responsible for all character-related art, animation, and marketing assets for OverPowered, a PvP top-down twin-stick shooter/combat game commissioned by gaming convention GameStart Asia. Worked in a small team of 9 interns under the Game Innovation Programme (GIP). Had opportunities to speak up and communicate across different disciplines in a rapidly iterative game development environment, as well as manage my work pace under tight deadlines and pressure. Managed the team's booth to promote our game and the GIP at conventions that year, such as the Singapore Toy Game & Comic Convention (STGCC) and at GameStart Asia itself.
Created art assets and promotional materials to fit the games’ pixel art style and standards. Learnt technical tasks like handling spritesheets and game data for art. Developed a meticulous eye for detail in playtesting, and a friendly attitude in interacting with emails and guest visitors while honing soft skills in a team-oriented environment.