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Dynamo / Robin Hook - Character animations (Spine 2D)

2018. I worked on the player character Robin's concept and assets in Photoshop, while the rig and animations were done in Spine 2D. All the GIF animations should be playing at the in-game speed, hence the "snappiness" of some of the actions.
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This was for the segment prototype of my first sophomore team game project, "Dynamo" (initial name: "Robin Hook").

Run animation cycle.

Run animation cycle.

Idle animation.

Idle animation.

Jump animation.

Jump animation.

Falling animation (Jump pose to fall).

Falling animation (Jump pose to fall).

Hook on ground animation. The arm closer to the viewer is removed, as it is shot forwards away from Robin as a separate sprite asset.

Hook on ground animation. The arm closer to the viewer is removed, as it is shot forwards away from Robin as a separate sprite asset.

Run cycle animation spritesheet.

Run cycle animation spritesheet.

Idle cycle animation spritesheet.

Idle cycle animation spritesheet.

Jump animation spritesheet

Jump animation spritesheet

Falling animation spritesheet (Jump pose to fall)

Falling animation spritesheet (Jump pose to fall)

Hook on ground animation spritesheet. The arm closer to the viewer is removed, as it is shot forwards away from Robin as a separate sprite asset.

Hook on ground animation spritesheet. The arm closer to the viewer is removed, as it is shot forwards away from Robin as a separate sprite asset.